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Over the last
two decades, instructional computing introduced algorithmically based
procedures and information-processing tools such as word processing
and spreadsheets to enhance learning. The Internet added communication,
connectivity and collaboration. Education is no longer bound by
a specific location. Internet applications change the core relationship
between teacher, learner and material, making guided and self-directed
distance learning fully actualized. It is clear that ICT opens the door
to “virtual schooling”. The web through conventional PC’s
is combined with a major disadvantage: It fails in mobility. Students
can only access the web at school or at home. Modern educational theories
though have proved the significance of informal learning in situ. It
is proven that students are more motivated to learn about a historical
site or a scientific application when they actually see it, in a museum
or in a factory. Presenting information through the web implies that
the teacher motivates the students in school or at home, where the motivating
stimuli are not present.
It is obvious that for the expansion of the idea of learning and the
creation of learning schemes that are based on the effective use of
motivation that arises when a student is faced with the stimuli, mobile
devices with Internet access can offer significant advantages. The advantages
are clear: accessible resources wherever you are, strong search capabilities,
rich interaction, powerful support for effective learning, and performance-based
assessment: m-learning independent of location in time or space
High school students
are visiting a historical monument, like Parthenon. In the framework
of their visit they are using PDA devices with Internet connection.
The PDA devices give students the possibility to have access in further
information about the monument and in related sites. They can also capture
moments from their visit just by using the camera of the device and
also make their own comments. They can even communicate with students
that they are visiting a museum and exchange their experiences, views
and ideas.
In situ learning
and learning through mobile technology
Classrooms, textbooks, lectures, and training sessions have at least
one thing in common. As characteristic of learning opportunities, they
take the learners out of the context of their everyday tasks and other
activities and situations and put them into specialized learning contexts.
Traditionally, this is the way people learned.
But there is another idea, one that promises to complement traditional
dedicated learning situations with "contextual learning,"
in which learning is a dimension of those everyday tasks, activities,
and situations. And this alternative approach is becoming all the more
attractive in the light of current trends in work and learning, emphasizing
continuous and just-in-time learning.
Learning happens in various ways. Students learn in classrooms, but
they also learn by exploring streams and parks, trying and failing to
perform tasks, talking to friends etc. Adults learn in many of the same
ways, by experience, by involvement, by talking with peers and experts,
or by delving into a practical problem. All of these can be legitimate
learning activities. Virtually any experience can be a learning
opportunity, but often the resources to make it so are lacking.
We are used to thinking of knowledge as something "stored,"
"held," or contained in a "body of knowledge." That
conception lends itself very easily to conceptions of learning as "acquiring
knowledge," collecting it from books, lectures, and other media.
We are following a different, complementary insight here, that
knowledge is something active in situations and contextual in its very
nature. Knowledge is something that happens rather than
something that is stored and applied when appropriate.
The idea of contextual learning is fully supported in the framework
of m- learning application. In the word m-learning “m” stands
for “mobile”, representing the back- stage mobile delivery
technology
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